Homestuck
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FFF25 Day 2 – New
It was the tenth rejection to come by paper bird that day. Thavma sat in her ex-boyfriend’s (ex-ex boyfriend? Too soon to tell) studio apartment and crumpled the rejection letter in her hands, tossing it to the floor to be with the rest of them littered about her side of the room. The admissions department
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Flash Fiction February 2025 Day 1 – RAGE
cw for sexual harassment On Staccato’s first day playing the Salted Slug tavern, a man placed his hand on the small of her back on his way to the men’s room. She had been singing a rousing drinking song, and everyone was really getting into it. It happened so fast she had no time to
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The LICHES Method of Boxed Text Descriptions
A while back a friend asked me to write up some pointers for how I write descriptive text, or “boxed text.” You know, for dungeons and such. I gave her the LICHES method! This is a mirrored post from my Tumblr! I figure it’s nice to have everything all in one place, so I’m adding
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Reel In Your Players With Motivation and Incentive
This is a blog post about player motivation. But first, I want to talk about project management. When I was in college for computer science, I had to take a project management course. I don’t know why. I don’t remember much of it, but I do remember the unit on motivation. We talked about a
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Adapting Narrative Design Patterns for Tabletop Adventure Writing
I’ve been thinking a lot about the shapes of stories, especially as IF and video game narrative designers have been mapping them for years. What does good narrative design look like in a tabletop adventure? Here are some qualities I look for: Unlike a video game, a TTRPG is an open system, not a closed
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A Chrono Comparison: On Writing Story Goals
Chrono Trigger is one of the greatest video game stories ever told. This is why every few years, I try to play its sequel, Chrono Cross. I never get very far. Maybe it’s unfair to try and compare the two. They’re very different games that try to accomplish very different things. Chrono Trigger is a