cosmere rpg
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FFF Day Two: Fire and Think
“I sit beside the fire and thinkOf people long agoAnd people that will see a worldThat I shall never know” Click! The Polaroid camera flashed, leaving Jet stunned where she sat. Amy grinned as she pulled the new picture from the mouth of the camera and began to shake it. Around them the sparse trees
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FFF24 Day One: May Wait
“Still round the corner there may waita new road or secret gate.” The flame flickered and danced, taunting the beads of wax that clung to the sides of the candle in a desperate plea to stay whole. Beside it, quill scratched on paper and left ink traces of the mad machinations of the Bucket School’s
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Material World: Making Your Games Better With Material Components
In D&D, there are three major components to spellcasting: verbal, somatic, and material. Most spells require at least one, limiting a spellcaster’s options when they’re bound or silenced or understocked. Mages cast their spells with the help of an arcane focus or component pouch. As long as a spellcaster has one of these two things,
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That’s Too Risky: Encouraging Variance in Combat
One of my least favorite things about 5e is its combat system. This is funny, because combat is one third of the game on paper, and it’s usually a higher percentage in practice.
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Lessons from Inuyasha: Earning Big Moves in TTRPG Combat
I’ve been watching Inuyasha for the last few months. And like I’ve tweeted, I’m learning a lot about ttrpg combat and encounter design from watching the show. Inuyasha follows the story of a pretty well-balanced RPG adventuring party: a half-demon fighter, a cursed monk, a demon-slaying ranger and her creature companion, a tricky bard, and
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GM Notes: My Encounter for New D&D Players
I thought I’d try something different and share a short encounter. This is my “I have two sessions to sell you on playing D&D” design. I’ve run this encounter for both of my long-running professional groups. I think it’s a rather fun introduction to my playstyle and a game like D&D. Dungeons & Dragons can