This is a blog post about player motivation. But first, I want to talk about project management. When I was in college for computer science, I...
Continue reading...encounter design
Adapting Narrative Design Patterns for Tabletop Adventure Writing
I’ve been thinking a lot about the shapes of stories, especially as IF and video game narrative designers have been mapping them for years. What does...
Continue reading...GM Notes: My Encounter for New D&D Players
I thought I’d try something different and share a short encounter. This is my “I have two sessions to sell you on playing D&D” design. I’ve...
Continue reading...Combat Design: Beyond the Gate of Win or Die
For a while now I’ve felt like my combat encounter design has grown stagnant. I’ve been running my very first long-term entirely homebrew campaign for about...
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