“‘Go back?’ he thought. ‘No good at all! Go sideways? Impossible! Go forward? Only thing to do! On we go!’” The following is dedicated to my...
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FFF Day Fourteen: Smudge It
“A friend of mine tells that I talk in shorthand and then smudge it.” “You know how much I love your sister,” Bratwurzt said in a...
Continue reading...FFF Day Thirteen: Friends
“It may be the part of a friend to rebuke a friend’s folly.” “Question: What are you doing?” The Student of Applied Magic leaned over Wynona’s...
Continue reading...Day 12 – Wizards
“Do not meddle in the affairs of Wizards, for they are subtle and quick to anger.” 15 Kythorn, 1491 Addressed to the honorable Sir House of...
Continue reading...Material World: Making Your Games Better With Material Components
In D&D, there are three major components to spellcasting: verbal, somatic, and material. Most spells require at least one, limiting a spellcaster’s options when they’re bound...
Continue reading...That’s Too Risky: Encouraging Variance in Combat
One of my least favorite things about 5e is its combat system. This is funny, because combat is one third of the game on paper, and it’s usually a higher percentage in practice.
Continue reading...Writing a Better D&D Backstory
Just like anything written for the purposes of playing a great game of D&D, the backstory is a tool. Players use their backstory to inform their...
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