“Home is behind, the world ahead,And there are many paths to tread“ “The bus gets to the station at 4:27AM. That’s plenty of time to order...
Continue reading...Barilleon's Web Zone
FFF Day Seven – No Darkness
“In this hour, I do not believe that any darkness will endure.” My fellow Americans, I humbly accept the position of forty-seventh president of these great...
Continue reading...FFF Day Six – Gold
“All that is gold does not glitter.” Panto held out the torch and inspected the dungeon intersection. Both turns went down too far for the light...
Continue reading...FFF Day Five: Bore Me
“I warn you, if you bore me, I shall take my revenge.” One minute, Xernox was at home in the bowels of the underworld, taking in...
Continue reading...FFF Day Four: Life // Hope
“Where there’s life there’s hope.” In the year 20054, if you fracture your chassis or sever a wire, that’s it. You’d better hope you can get...
Continue reading...FFF Day Three: Hole in the Ground
“In a hole in the ground there lived a…” On the cloudless night of August the 28th, 1994, in Owego, New York, something fell from the...
Continue reading...FFF Day Two: Fire and Think
“I sit beside the fire and thinkOf people long agoAnd people that will see a worldThat I shall never know” Click! The Polaroid camera flashed, leaving...
Continue reading...FFF24 Day One: May Wait
“Still round the corner there may waita new road or secret gate.” The flame flickered and danced, taunting the beads of wax that clung to the...
Continue reading...Material World: Making Your Games Better With Material Components
In D&D, there are three major components to spellcasting: verbal, somatic, and material. Most spells require at least one, limiting a spellcaster’s options when they’re bound...
Continue reading...That’s Too Risky: Encouraging Variance in Combat
One of my least favorite things about 5e is its combat system. This is funny, because combat is one third of the game on paper, and it’s usually a higher percentage in practice.
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